07 · Characters
Character cards: from profile to chat
Creating a card, the five groups in the settings directory, state and variables, reply choices, phone and voice.
8 min read · Updated November 2026: story workbench (Overview / Story / World Book / Play / Publish), character cards, Deep Create and the art studio
Create a character card
- 1Create · choose CharacterDescribe who you want to meet: identity, personality, your relationship, how they talk. The more detail, the closer the profile and opening come to what you imagine.
- 2Start creating, or start blankStart creating runs character Deep Create in the background for a few minutes. Attach material, pick 1–3 openings, and optionally generate a portrait (also used as the cover) and opening art.
- 3Check the profile and chatOpen the editor, read the profile and openings, then start a chat to try it.
The settings directory, grouped by task
- Get started: overview (progress checklist), character profile, voice & connection (how they talk, writing rules, character voice, whether romance may develop).
- Character & life: life & background, starting a conversation (openings, opening channel), optional details (world background and World Book).
- Play & interaction: state & variables, reply choices, phone apps.
- Look & styling: appearance, global styling, intro page, opening page, stickers & images (chapter 8).
- Publishing: features & publishing — whether the chat shows the phone, whether the character can call, and applying to publish.
Search the sections at the top of the directory. Characters from a story can be turned into cards; once moved they are independent of the story and you keep shaping them here.
State and variables
Variables are what changes between the character and the player: affection, mood, location, what happened today… With variables and panels on, each item gets a type (number, text, yes/no, list), a starting value, a range and when it changes.
- Update mode: write only when changed (cheaper) or rewrite every turn (steadier).
- Panel position: end of the latest reply, folded under it, or generated only when the player taps (charged).
- Design how panels look under Look & styling › Panels.
Reply choices, phone and voice
- Reply choices: generated by the character each turn, your fixed choices, or both (fixed first). A tap fills the input box, so players can edit before sending and a stray tap costs nothing.
- Phone: what players open in the chat — shared memories, bond and mood, the album and apps. Change its style and wallpaper, or turn it off under Features & publishing.
- Voice and calls: read-aloud and calls use the character voice picked under Voice & connection; turn on “The character can call and answer calls” under Features & publishing for voice calls.